by Ian Lemke | Jun 23, 2022 | Blog
Today I’m back with a few more gothic tales that inspired Nevermore. I think the previous one of these was my most popular post, and I hope you enjoy this one just as much. As I did the last time, I’ll give a brief summary of the story in question and then...
by Ian Lemke | Jun 20, 2022 | Blog
What is Creative Destruction? For those who aren’t familiar, it essentially means dismantling (or destroying) existing work to make way for something new. When creating a roleplaying game this can refer to both the setting and the rules. Currently, with Nevermore, it...
by Ian Lemke | Apr 5, 2022 | Blog
The rules for Nevermore include a resource or meta-currency called Fortune (or Fortune tokens) which players can use to give their protagonist an edge and to employ their Cabal Gifts. Fortune’s flip side is Doom (or Doom tokens), which the narrator gains when a...
by Ian Lemke | Mar 23, 2022 | Blog
More than a few folks have noted that Gothic Horror has seen something of a resurgence as of late. I can think of a number of reasons why this might be. It could just be the cycle of popularity. I’ve noticed that different genres cycle through public...
by Ian Lemke | Mar 12, 2022 | Blog
Almost every tabletop roleplaying game has villains and antagonists. The conflict against these foes creates dramatic tension, risk, and obstacles for the protagonists. Antagonists give the protagonists something to fight against and opportunities for harrowing...