The Esoteric Order of the Illuminous

The default setting for Nevermore assumes that all of the protagonists are part of the same mystical organization, the Esoteric Order of the Illuminous. The existence of the Order gives the protagonists common ground to start from and reason to be working together....

Gothic Stories that Inspired Nevermore, Part I

For today’s post, I’m going to step away from the rules and write a little about some of the stories that are the inspiration for Nevermore. Of course, stories of American and even Victorian Gothic Horror are the game’s foundation. So today, I offer a list of a...

Foil Cards

EDIT: This system is effectively dead. I really liked it, but the probabilities turned out to be too hard to discern so now the narrator plays makes tests for NPCs the same as players.  In the last post, I went over the basics of test resolution in Nevermore. There, I...

Cards Not Dice

I’ve always been of the opinion that a game system can be designed ot mesh with and even enhance the roleplaying experience of a specific setting. As a result, I’ve tended to shy away from generic systems, preferring something that supports the setting. Now, before I...

American Gothic Horror

Nevermore rips its themes stories straight from the pages of American Gothic writers such as Washington Irving, Herman Melville, Charlotte Perkins Gilman, Henry James, Ambrose Bierce, Edith Wharton, and of course, Edgar Allen Poe. Family curses, haunted forests,...